If you’re parenting a primary-age child (roughly ages 5–11), you’ve probably asked some version of: what’s good screen time for kids? And the honest answer is: it depends on what they’re doing on screens, when they’re doing it, and whether it’s replacing the essentials (sleep, movement, connection, outdoor play, homework, and boredom).
This guide will help you decide what is good screen time, what a realistic good screen time plan looks like in everyday family life, and how to turn screens into something that supports learning and development (instead of draining your day).
What is a good screen time?
A “good” amount of screen time is the amount that doesn’t crowd out the basics and includes more high-quality use than mindless use.
Think of good screen time as a balance of three things:
- Body needs are protected
- Sleep stays solid
- Your child moves daily
- Meals happen without screens (most of the time)
- The content has a purpose
- Learning, creating, communicating, or active play (not just endless scrolling)
- Your child’s mood and behavior stay steady
- Screens don’t trigger daily meltdowns
- Transitions off screens aren’t a fight every time
- Screen use doesn’t consistently spike irritability, anxiety, or bedtime battles
If screens are helping your child learn, connect, and play actively while protecting sleep and movement, you’re already doing “good screen time,” even if your minutes aren’t perfect.
A quick “good screen time” check (30 seconds)
Ask yourself:
- Is it age-appropriate?
- Is it interactive or passive?
- Does it end cleanly? (Can they stop without a meltdown?)
- Is it replacing sleep, movement, or family time?
If you can say yes to the first two and no to the last one, you’re in a healthy zone.
What is a good screen time average (and why it can mislead you)?
Parents often search what is a good screen time average because they want reassurance: “Are we normal?” But averages are tricky. Some kids have more school-related screen use, some have long commutes, some have limited outdoor space, and some families rely on screens more during certain seasons.
A better way to use “average” is as a reality check, then you set a plan that fits your child.
What is a good screen time average for primary-age kids?
Many kids are getting multiple hours a day of screen exposure when you combine:
- school device use
- homework
- TV
- tablets
- games
- family phones
So if you’re feeling like screens are everywhere, it’s not just you.
The key question isn’t “Are we above average?” It’s:
Is our screen time working for our child and our home?
What is a good screen time goal?
If you only take one thing from this article, let it be this:
A good screen time goal is not a number, it’s a routine.
Here are 4 screen-time goals that actually work (because they’re measurable and realistic):
Goal 1: Protect the “non-negotiables”
For primary kids, protect these daily anchors:
- Sleep routine stays consistent
- 60 minutes of movement happens (can be broken into chunks)
- Offline connection happens (family talk, play, reading, outdoor time)
If screens are blocking these, it’s time to adjust.
Goal 2: Put entertainment screen time in a “container”
Instead of screens leaking into the whole day, give them a predictable spot:
- After homework
- After outdoor play
- After dinner cleanup
- Weekend mornings (with an end time)
This reduces nagging because the child knows when screen time is coming.
Goal 3: Upgrade the quality
A powerful good screen time goal is: “We’ll shift more of our screen time from passive to active.”
Examples of higher-quality screen time:
- creative tools (drawing, music, building)
- co-viewing a show and talking about it
- interactive learning
- movement-based games
Goal 4: Make stopping easier
The hardest part of screen time isn’t starting, it’s stopping.
Try:
- A 5-minute warning
- A consistent end ritual (“pause, save, plug in, pick tomorrow’s activity”)
- A “next thing” ready: snack, Lego, ball outside, audiobook, chores with music
When transitions are smoother, you naturally reduce screen dependence.
Good screen time vs. “just more screen time”
Here’s the simplest way to tell the difference:
Good screen time leaves your child better than it found them.
Not perfect, just better.
Good screen time tends to:
- build a skill (focus, motor skills, language, problem-solving)
- spark curiosity
- include movement or interaction
- be easier to end
Lower-quality screen time tends to:
- run on autoplay
- lead to irritability when it ends
- disrupt sleep
- replace physical activity
If you’re already limiting minutes but still seeing mood swings, it might be a quality issue, not a quantity issue.
A simple screen time “budget” for primary kids (that doesn’t feel strict)
Instead of tracking every minute, try using a weekly “budget” mindset:
1) Learning or Creating (green zone)
- educational games with a clear goal
- art/music creation
- building, coding basics, puzzles
- interactive movement games
2) Connection (yellow zone)
- calling relatives
- co-op games with a parent/sibling
- shared movie night with conversation
3) Entertainment (red zone)
- endless YouTube
- autoplay shows
- doom scrolling
- fast-cut content that’s hard to stop
A practical goal is to increase green + yellow so red naturally shrinks.
How to use screen time positively (without turning your home into a screen-time battlefield)
Make screens “earned” through rhythm, not rewards
Instead of “If you’re good, you get screens,” try:
- “Screens come after reading/outdoor play/homework.”
It removes the moral pressure and turns it into a normal routine.
Co-view once a week (even 10 minutes helps)
Watch what they watch. Ask:
- “What was the best part?”
- “What would you do in that situation?”
- “What did you learn?”
This turns passive time into connection and you learn what’s influencing them.
Keep screens out of bedrooms (if possible)
Bedrooms + screens is where sleep and mood often get hit hardest. If your child needs a device for homework, try charging it outside the bedroom at night.
Use screens to support movement
If your child struggles with getting enough activity, consider “movement-based screen time” as a bridge:
- dance games
- guided movement challenges
- interactive AR games
For many children, it’s easier to start moving when it’s fun and gamified.
Where WonderTree fits: turning screen time into active, skill-building play
If you want screen time that feels less like “more screens” and more like “a better use of screens,” WonderTree is designed for exactly that.
Instead of passive watching, WonderTree uses movement-based AR games that kids play using a standard webcam—so they’re moving, reacting, and practicing real developmental skills while they play.
Parents also like that it isn’t guesswork: WonderTree includes a personalized reporting dashboard that helps you track progress over time—so screen time becomes something you can actually feel good about (and explain to caregivers or teachers if needed).
A few reasons families choose WonderTree for “positive screen time”:
- Designed to be easy to start (online play; no big setup)
- Built around skill development (motor, cognitive, educational)
- Includes AI-powered movement tracking and reporting
- Offers a free trial so you can see if it fits your child before committing
If your child asks for screen time anyway, one of the easiest “wins” is simply upgrading what screen time looks like, so it supports development and reduces the “I just zoned out for two hours” feeling.
A realistic “good screen time” weekly plan (primary kids)
Try this as a starting point, then adjust:
Weekdays
- Screens after homework / after outdoor play
- No screens during meals (most days)
- Screens end 30-60 minutes before bed
- At least one “green zone” screen activity per day (learning/creating/movement)
Weekends
- One longer block is okay if it’s planned
- Balance it with outdoor time and family time
- If your child binge-watches, pair it with a “movement break” between episodes
The goal isn’t perfection. It’s a rhythm that keeps your child regulated, rested, and active.
FAQs: What parents ask most about good screen time
What if my child’s school requires screens?
Then your home screen time may need to focus on:
- better quality (less passive entertainment)
- better timing (protecting sleep)
- better breaks (movement, eyes, posture)
How do I reduce screen time without constant fights?
Don’t start by cutting time in half. Start by:
- setting a predictable schedule
- upgrading content quality
- improving transitions off screens
- adding a “next activity” immediately after screens end
When should I worry about screen time?
Consider getting support if:
- sleep is consistently disrupted
- school performance is dropping
- your child becomes irritable/anxious around screens daily
- screens are the only activity that “works” for your child
If you’re unsure, talking to your pediatrician can help you decide what’s normal versus what needs intervention.
Bottom line
If you’re searching what is a good screen time, you’re already doing the right thing: you’re paying attention.
A healthy answer to what’s a good screen time for kids (primary) usually looks like:
- sleep and movement protected
- higher quality content chosen on purpose
- screens ending without daily drama
- screen time that supports learning, connection, and skill-building
And when you want screens to feel more “worth it,” shift toward interactive, active, development-focused options—so your child’s screen time becomes something you can actually stand behind.
If you’d like a simple way to turn screen time into movement + measurable progress, you can try WonderTree’s movement-based games and reporting dashboard during the free trial and see if it fits your family routine.



